![]() Thankfully the farms produce cotton at the same rate that workshops need them for cloth production, so you can get away with having 1 per cloth workshop. Cloth is made 1 every 4 seconds, so youll need twice as many workshops making cloth to keep up with shirt needs. However with that type of MP a server would most likely be needed so people can hop on and play on the 'world' as they choose rather than only being able to play when the main person is online. Shirts are made every 4 seconds using 2 cloth. The global projects could be things as basic as overall happiness perks, boosted production, or advanced research type things that unlock more advanced tier items. I like the worker limit as in you need more houses to get more workers, but a max house limit just doesnt seem right. Trade could be achieved by a dedicated building that lets you trade items / currency with each other (possibly based of the basic coin value of items to try and 'balance' trades) It could also be done similar to the regions in previous Sim City games where you can create towns that focus on specific purposes to feed a main town.įocused towns could possibly even be given perks in certain areas (and penalties in others) to promote things such as a mining town (+ to mining - to farming) or farming (+ to farming - to mining) thus having to rely on trade with others. Something similar to Sim Cities (the most recent one) where you each have your own town in the same 'world', but can trade with each other, and possibly work towards 'global' projects together (supply resources / workers to complete large 'global' projects) (In other words, if you only have 1 lvl 2 house but it isnt connected to that store by. Make sure you have at least 1 house thats upgraded to level 2 hooked up to your general store. Located at 1829 VILLGE WEST PARKWAY, shop the latest Gap Factory collection of women’s and men’s clothing with a modern interpretation of our denim roots. The main thing that comes to mind is that you need to not only deliver it to the store, but it needs to be delivered from there to a house so you earn a red coin. This is probably the easiest option and the one most are likely looking forĢ - This one is a bit more advanced, but could lead to some interesting options. Gap Factory stores in Kansas City deliver hundreds of styles in apparel and accessories with a clean, confident aesthetic at a great value. the first video is on workers, Chutes, belts and Rails. Which can be a pain when they are not online. precise placement 6 Example time Gepwin's guides Before this guide is complete, Gepwin has made some really good tutorial episodes on all sorts of logistics. Thanks for stopping by, and hopefully this thread covers some questions you may have. Main downfall I see to this (and with other games that do the same) is it requires the main person to be online / playing. Hello and welcome to the Factory Town Forums My name is Erik, Im the solo developer / designer / programmer. This has been done with many other games and works well. So if MP is to be added, it is much better to have it added as early as possible.Īs for having MP in this game I see two main potential options.ġ - A fairly straight forward co-op play together on same map type deal. Originally posted by Thegreen16:Though, as much as I like multiplayer/coop I'd rather have the game's core functions/sp be finished first (which I'm sure you'd agree too) The problem is it is often far harder to add MP after the fact rather than having it built in early on. ![]()
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